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¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
Pyramid v2.0
By Nicolas Mougel
© Copyright 1993 Fractal Generated
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Introduction
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Have you ever needed, using the POVRay raytracer from the POVRay Team,
a little program that allow you to create very quickly 3D objects with
repetitive parts and that avoid you to tape all the lines of the object
itself ? If the answer is yes so this program may help you.
Description
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Pyramid is a program, as his name let suppose, that could generate
pyramids under POVRay authoriziing the user to set up parameters such
as the height of the pyramid, its texture, its number of stages, etc...
and allow him to choose the pyramid as desired.
Using
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The program is very easy to use because you just need to enter the
settings of the pyramid required. Yet I will give some details.
First, you have to enter the height of the pyramid, then its texture.
The name of the texture you entered should be a predefined one. The
program needs then the number of stages which composed the monument ;
They are in fact all the steps of the pyramid. You have also to precise
the name of the object declaration. This name allow you to use the
object in a future scene.
You need to define the fisrt stage by its length and its depth.
It's the base of the monument which support all the others stages.
Once the first stage is defined, you need to deal with the last one.
Here again you have to enter its length and depth. This stage is
the top of the pyramid.
When the 'Generate Script' gadget is released, the Pyramid program
write an ASCII output file which contains all the settings of your
pyramid. This file can be directly used under POVRay as the viewpoint
and two light sources are added automatically to allow a first quick
display of the scene. After that, you just have to include the pyramid
in your scene and to add your own objects.
Note that if you enter nothing, the program will use default values :
Length1 : 10.0
Depth1 : 10.0
Length2 : 2.0
Depth2 : 2.0
Height : 5.0
Stages number : 5
Texture : Brown_Agate
Destination file : Pyramid.pov
Declaration name : Pyramid
Conclusion
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If you are fond of raytracing, 2D/3D fractals or M.C. Escher, you can
contact the Fractal Generated to exchange ideas, images, or programs to
the following address :
Fractal Generated
6 avenue de la Chasse
77500 Chelles
FRANCE
Pyramid Historic:
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v1.0 : C ANSI version of the program, compatible with all systems.
v2.0 : Amiga version. Include a better user interface up to gadgets and
system requests.